-------------------------------------------------------------------------------
.. ..
.||. ||.. ...
|| || || ||.||
`|.. || || `|.. ..|'''.| '|| || '||
'|' ' .... . .... ..||.. ... ..., || ....
|| '' .|| || || || || .| ' || .|...||
'|. | .|' || || || || || || || ||
''|...'| '|..'|' ||. ||. '|..' .||. '|..| ||. '|...'
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 1 Coin
-------------------------------------------------------------------------------
Greetings from Thaddeus
Hail, good fellows. Welcome to the first issue of the Canticle, Ancient
Anguish's semi-official newspaper. It is the intent of the staff to provide
you with an infomative yet amusing medium of communication. You are encouraged
to submit your articles and thoughts on the mud to the paper either by posting
them on the submissions board, or mailing them to the staff.
As this is our first attempt at bringing you a paper we would appreciate
any and all feedback. Mail us your gripes with the paper, and what you like
about it. Don't forget about any articles you may want to write. If you are
in our offices and can spare some change make a donation to Erin, my apprentice.
The top 10 donors will be listed, and thanked, in each issue of the paper, plus
it is good for your alignment. While in our offices do not forget to cast your
vote on whatever topics may be up for discussion in the voting booth. By
voting and/or submitting articles you the player are able to use this medium to
voice your ideas about the mud, without having to be a wiz. So kick off your
shoes, sit back with a drink, and enjoy the paper.
You will find the biographies (bio's) of our editor's in the bio's section.
Starting next issue we will be publishing the bio's of Ancient Anguish's
wizards, and maybe some players. Get in touch with the editorial staff to
discuss it if you are interested.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 2
-------------------------------------------------------------------------------
The Results Are In!
The results from the voting booth are in. Turnout was dismal, when one looks
at the number of people who are active on the mud, both player and wizard. The
booth is located in the hut by the humpbacked bridge, in the offices of this
paper. We are going to show the winners of each category, where applicable, but
if you want the full breakdown of the vote get in touch with the editorial
staff.
Best Adventurer: Golan (Total vote: 39 Ballots)
Best Quest : C Help the servant (Total vote: 28 Ballots)
Best Area : Nepeth/Drin's Castle (Total vote: 40 Ballots)
Most Money On : D Other Healing (Total vote: 44 Ballots)
Best Opponent : The Guards in Nepeth (Total vote: 34 Ballots)
Best in World : Due to the people (Total vote: 39 Ballots)
Kill for fun : A resonding NO (Total vote: 39 Ballots)
Player Killing as an active sport
One result of the curent poll on player killing is a clear message that the
people of Ancient Anguish do not approve of player killing for fun. Almost
all voters, except for the two deviants, stated that player killing does have
a place on a mud, but only with a reason. If someone steals the treasure from
a monster you just killed is viewed as the most adequate reason. Harassment,
especially of a sexual nature is also seen as a just reason. This should send
a message to player killings telling them to go elsewhere to seek their jollies
and not to practice here! Furthermore, it shows us that player killing can have
a place on a mud, IF it is not abused.
Bricks and Boubuets:
Congratulations to Golan, the "best adventurer" on the mud. The consensus
was that his style and nature contribute greatly to the World.
A nice hard brick to Grout, the most hated adventurer on the world.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 3
-------------------------------------------------------------------------------
The Inter-Mud Mail Service
It has come to the attention of the Post Office that some people are
having trouble making use of our service. To help alleviate this problem I, the
Post-Master general, have decided to enlighten the populace on the basic
functions of the post office.
We will start off with mailing a letter;
A/ type mail <name> <name> being the name of WHO you are mailing to.
B/ Once you hit return it will ask for a subject. This will be the header that
the recipient of the letter see's. For example if you were to put subject: Hi
the person would see Hi as the topic of the letter when they look at their mail
file.
C/ After giving a subject you will be asked to provide a CC. Quite simply, this
means Carbon Copy. In other words provide the name, or names, or those you
would like to have recieve a copy of the letter. For example, say you wanted to
invite some friends to your wedding. You would make the initial letter out,
then after putting in the subject you would get cc:. At that point you would
enter the name of another person, and keep doing that until you have entered
the names of all those you wish to receive the letter. To close this process
simply toggle the return key. that will also skip the process if you are only
sending the letter to one person.
D/ Now you are able to type out your full letter. When you have completed the
letter you simply go to a blank line and type a . to send it off. If you
decide that you don't want to send this particular letter off just type ~q to
abort the process.
E/ When you are in the mail editor there is a help file available to you. Once
you have started to write a letter, or just before you start, on a blank line
type !h and you will get the help file.
I hope this article, the first in an ongoing series about the postal
service available on the mud, has been of sopme use. Please send any inquiries
on this subject to Thaddeus, it will be forwarded to the proper athourity from
there.
Ima Sleep, Postmater-General of AA.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 4
-------------------------------------------------------------------------------
Attempted Robbery at Bank
An attempted robbery of the 1st National Bank was foiled yesterday. The
culprits are described as a gangly, geek like human, and a runt of a Dwarf by
the guard who foiled the robbery. no money was taken, but the guard was
injured in the scuffle that ensued. Authorities say the case is still under
investigation, and no arrests have been made. THe president/owner of the bank,
an elf by the name of Annoc, said that depositors have nothing to fear, the
failure of the attempt is a testament to the ability of the banks security.
Disaster at Dwarven mines: Many injured!
Tragedy struck our beleagured world recently in the form of a mine
accident. The exact cause of the cave in has not been determined at this
time. When asked about the cave-in the doctor on the scene, a Dr. Lykes, said
"This is terrible, we had to move many of our children to a safe haven near
the surface. I am working almost non-stop trying to save the injured and
dieing. Now get out...I have work to do."
The northern mines were the cornerstone of the Dwarven mining industry. How
this will affect future output is unknown. Another question we are left with
is whether or not the main dwarven community is now cut off from the surface
world. When asked about it a Dwarven miner replied "Get the [censored] out of
my face human! I have work to do."
The Canticles Top Ten
The following is the list of top 10 donors to the Canticle. We would like to
thank all who help support our humble endeavour.
1) Doug (3430 coins) 6) Aggie (200 coins)
2) Ryst (1102 coins) 7) Zurich (125 coins)
3) Sparky (800 coins) 8) Rich (125 coins)
4) Guess (368 coins) 9) Biggles (101 coins)
5) Feliden (205 coins) 10) Akrilik, Lestat, Mandarin, and
Malloc (100 coins each)
-------------------
------------------------------------------------------------
Volume 1.1 November 13 1992 Page 5
-------------------------------------------------------------------------------
Is there such a thing as a haunted house?
There have been scattered rumors around the realm about some haunted manor
near our fair town. Ghosts and other assorted vile creatures are supposed to
inhabit the abode. This does correspond with reports of some mysterious
creature prowling the area at night, slaughtering anything that gets in it's
way.
The situation has become tense enough that the local orc tribe has decided
to send out some scout expeditions to a few suspect locations with orders to
find and put an end to the menace. One such expedition is lead by Sergeant Ima
Orc, who we had the opportunity to talk to about his mission. Sergeant Orc
would not go into much detail. When asked about the dangers he replied, "Me
no worry 'bout danger! Find dumb dead things and kill them good! Dwarf no can
do, Human no can do, tree climbing Elves no can do. But Orc can do. Orc will
stop dead things from bothering tribe! Death to dead things! Orcs Rule!"
As you canplainly see the orcs are determined to both find this haunted manor,
and to put an end to the undead that may lurk there.
The Hub of the Realm!
Are you bored with the day to day routine of life? Need a break from the
mundane? Well have we got the answer for you! Drop in to the Adventurers Guild
and have a look around. There are several boards up for your reading enjoyment.
In the main room we have the old, reliable Adventurers Catboard. Down below you
will find the Poets Board, Joke Dog Board, and the Other World's Board. You
may find something there that interests you, or you may even care to make a
contribution. The Adveturers Guild, it is not just for advancement anymore!
Magical aids for adventurers
At Maigyn's Magic Shop we have just the items you need to help on your
'hunting' expeditions. Our patented magic stone will help you to find just the
right monsters for your abilities. Our handy compass will help you to find your
way back to the village when out hunting. Come on in and try us out.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 6
-------------------------------------------------------------------------------
### The Castle Shop ###
We have low prices. We are proud to offer a huge variety of weapons and
armours. Handy items for the adventurers backback, like torches, can also
be found on our shelves. Try us, we have the best prices. Visit us at the
nortwestern corner of the courtyard of King Drin's Castle.
######################
--------------------------------------------------------
| ~ The Flower Shop ~ |
| |
| We have a wide assortment of flowers. A nice |
| present for that special someone. You can also |
| fill in a small card to accompany the flowers. |
| Come and see for yourself. The prices are very |
| reasonable. We are located just opposite south |
| of Ancient Bliss Inn in Nepeth. |
| |
| The flower girls |
---------------------------------------------------------
--=== The Ancient Bliss Inn ===--
Pay us a visit when you are getting weary of all the fighting. Try our
bar, with our exclusive assortment of drinks. Upstairs you are free to
try out any of our four suites. Each one is unique in design, and all
the suites can be locked for your discretion. Snooping is not possible
in them either. AND!!! The suites are free. This is an offer that we
hope will attract more customers to our Inn.
The owner
--==-------------------------==--
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 7
-------------------------------------------------------------------------------
>>> Very potent potions for sale <<<
Aye, come and try my potions. Whatever your problem is, my potions are
sure to be of some help. If you have a nasty wound or more, I fix it.
Do you get mentally tired easily? My mental rechargers will take care
of that. You will be fully rested and ready to do battles with your mind
in no time. I even provide some cheap standard rations for those in need
of food. It is hard to find restaurants out in the wilderness.
I have my stand just inside the gates of King Drin's Castle, you cannot
miss it.
---The Crone
We have maps!
Tired of getting lost in the world. Well we have the answer for you! Buy one
of our fine line of maps of the realm. They range in size from our smallest,
the pocket map, to our largest, the Sorcerer's map. We guarantee you will find
one to suit your need and budget. Hanza's can be found just south of the
church. If you are low on funds you can still use our demonstration map in the
shop to plan your expedition.
Brawn's Equipment Shop
At Brawn's we have all that the novice adventurer needs to start on the road
to fame and glory. Several types of armour to protect your body, from full
leather armour, to caps, to shields. For the offensive minded we sell some
well crafted, keen edged hunting knives. Just what you need to take out those
pesky bats and rats outside the village, as well as anything else that gets in
your way. Drop in, and check us out. We can be found to the south of Maigyn's
Magic shop.
Brawn's: Outfitting newbies since creation.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 8
-------------------------------------------------------------------------------
>>> Very potent potions for sale <<<
Aye, come and try my potions. Whatever your problem is, my potions are
sure to be of some help. If you have a nasty wound or more, I fix it.
Do you get mentally tired easily? My mental rechargers will take care
of that. You will be fully rested and ready to do battles with your mind
in no time. I even provide some cheap standard rations for those in need
of food. It is hard to find restaurants out in the wilderness.
I have my stand just inside the gates of King Drin's Castle, you cannot
miss it.
---The Crone
We have maps!
Tired of getting lost in the world. Well we have the answer for you! Buy one
of our fine line of maps of the realm. They range in size from our smallest,
the pocket map, to our largest, the Sorcerer's map. We guarantee you will find
one to suit your need and budget. Hanza's can be found just south of the
church. If you are low on funds you can still use our demonstration map in the
shop to plan your expedition.
Brawn's Equipment Shop
At Brawn's we have all that the novice adventurer needs to start on the road
to fame and glory. Several types of armour to protect your body, from full
leather armour, to caps, to shields. For the offensive minded we sell some
well crafted, keen edged hunting knives. Just what you need to take out those
pesky bats and rats outside the village, as well as anything else that gets in
your way. Drop in, and check us out. We can be found to the south of Maigyn's
Magic shop.
Brawn's: Outfitting newbies since creation.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 9
-------------------------------------------------------------------------------
<> Classifieds <>
------------------------------------------------------------------------------
Adventurers Wanted!
A new guild will be opening soon. (Hopefully) It will need new members. We
are looking for the right people. Do you have what it takes to be one of the
few, the proud, the Snowfolk? If you think so contact Drustan or Flint about
further information.
This ad brought to you by the Mudders for Snow Foundation.
---===> Do you consider yourself brave & chivalrous? <===---
If the answer is yes you will be pleased to hear that kind King Drin will
be recruiting Knights for his army in the near future. All humans, elves
and half-elves will be accepted. Being a Knight means upholding law and
order, and being part of a splendid group of people.
King Drin has even promised to handle out noble titles to those Knights
who, through deed and manner, deserve such a reward.
()()()()()() The Monks of Antana ()()()()()()
Are you human with a yen to adventure and help people? If so you may be just
the type to become a Monk of Antana. Our order is dedicated to helping out our
fellow adventurers, and stamping out evil where ever it may be. To aid us in
this endeavour Antana has bestowed upon us some powers. Just look for the
nearest monk, or contact menta, to find out more about this guild.
()()()()() The Monks of Antana
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Do you have a message that you want to get out to other adventurers or
wizards? Maybe you have an item that may interest others, or want to send a
message to that special someone. Well, search no more you have now found the
perfect medium. Through the classifed ad section you can post your special
notes, or notes of interest. Contact any of the editorial staff if you are
interested, or drop into our offices at the humpacked bridge outside town.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 10
-------------------------------------------------------------------------------
The Golden Ducat
We cater to the thirsty adventurer. Just finished a hard battle? Need to
kick back and relax with a mug of your favourite beverage? Come to The Golden
Ducat pub and satisy yur liquid desire. Choose from our menu of beverages, you
are sure to find just the drink you need here. Located north of the Clerics.
We buy and sell used goods!
Have you just finished off some vile monster and find that you have alot of
equipment that you don't need? Or, have you just entered the realm and find
that you need some equipment to protect you on your latest adventure? Well, we
have the solution to your problem at Decker's. We buy and sell used goods, from
armour to wepaons to other assorted items that YOU may need. You can find us
just north of the Adventurers Guild.........better hurry or that special item
you are looking for may be sold!
Mud Marriages
Have you found that special someone that you want to share your Mud-life
with? If so this ad may be of interest to you. Mud-marriages are performed here
by me, Father Flint. Rings are supplied, but you have to send out the wedding
invitations. There is only one ground rule that I follow, give me at least
twenty-four hours notice of a time and date. It would be preferable to have
longer notice, so invitations can be properly sent out, and I can prepare for
it. You may even want to consult the editors of the paper about purchasing ad
space to make your announcement. Send me a mud-letter, or ask me in person, if
you are interested.
Flint
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 11
-------------------------------------------------------------------------------
Biographies
Thaddeus the Chronicler
Description:
Small, wiry young man. Born with the quickness and spirit of a thief, but
raised by monks to be honest, if not always temperate. He has unruly black
hair, intelligent brown eyes, and stands a modest 5'8". He is ?? years old.
Background:
Orphaned and left to be raised by the monks of Anatana, Thaddeus was by
nature a scamp and a scoundrel. He was forever getting into trouble and
was generally considered far too curious to be a monk. But he was smart,
savvy, and had a fond love for the monks. He thought them sheltered, but
admired their honesty and fortitude. He became educated at the monastery,
learning to love words over all things else. While other boys his age
practiced swordfighting with wooden swords, he practiced the use of his
wits. But he grew more and more restless living within the confines of the
monastery, and yearned to see the world.
With the monks reluctant blessing, he left to travel the world. Through
various misadventures, he came across small sums of gold, which he sent
back to monks. They used what they needed and set aside the rest for
safekeeping. When he returned to the monastery after a particularily bad
misadventure (not detailed here) he decided to amuse himself by using the
moneys to publish a small paper. At first, he circulated it solely amongst
the monks, but as always, Thaddeus dreams extended beyond the reach of the
monastery walls. He wanted to distribute the paper to the citizenry. The
monks, while not officially sanctioning the idea, were overly fond of
Thaddeus and allowed him the use a spare room from which to put the paper
out. When Thaddeus soon became restless again, he hired a bunch of
scribes (the editors), and set off to 'gather news' or more rightly, seek
misadventure. He returns scrolls of his tales regularily as well as gold
from his travelling to help support the paper.
Thaddeus' only real peeve is with apathy. He hates inactivity, and
cannot fathom why people would not want to be active. Be that activity
adventuring and learning as a player, or coding and learning as a mighty
wizard.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 12
-------------------------------------------------------------------------------
Flint: Chief Editor
Flint is a wandering adventurer who comes from a military background. His
parents were soldiers, and he decided to carry on the family tradition. Thus,
he spent his formative years exploring the unknown and trying to meet new
people. It was on one such adventure in a far off land that he met his future
wife, Jasmina. They returned to this part of the world after many daring
adventures. After a lengthy courtship the two were married in a private
ceremony at the chapel.
Flint is currently settling into his role as a wizard, while his wife
continues to adventure. Currently he is working on a guild as well as an
extension to his haunted manor. He has also taken up the task of performing
marriages, so others can experience the bliss of married life.
Flint has many likes, and probably just as many dislikes. He likes to
collect weapons, a product of his military upbringing. Of course, his greatest
love is for his wife, friend and confidant, Jasmina, as well as this world.
Flint has many dislikes, but some stand out far above the rest. First and
and foremost he hates seeing any injustice that takes place, be it a theft of
someones gear or wild player killing by some <expetive deleted>. Things like
that usually cause him to lose his temper, something else he dislikes.
Dale: Agent of the FBI and Assistant Editor
My name is Dale B Cooper, sometimes agent, member of the notorious party the
FBI known also as the orcslayers ;) I am very happily marrid to Lady Chick.
My father was an officer in the army of King Drin, and we lived in the
village of Nepeth. Due to my abilities as an adventurer I have gained a place
in King Drin's court. At an early age I married the beautiful Lady Chick, and
am still married to her as I write. So far we have no kids. ;) I am of average
height and build, with dark brown hair and blue eyes. As well as being devoted
to my King I am utterly devoted to my wife.
I do not like Orcs, and I detest players that kill other players for no
apparent reason. Also, I adore my wife (Hmmm, I keep saying this. :)). I
really like this world, and I am happy to have been born in such an exciting
era.
As a wizard in the service of King Drin my goals are to finish the code on
the Knights of Drin, code the caves of Anguish, and finish coding a quest.
-------------------------------------------------------------------------------
Volume 1.1 November 13 1992 Page 13
-------------------------------------------------------------------------------
Kate Tabard:
Kate Tabard, self-proclaimed swordswoman and sage, was raised by her Da,
a simple farmer. Skilled with the sword, her Da taught her swordfighting at
an early age. "With thy mouth," he advised her in his gentle, fatherly way,
"Thee had better learn to defend thy lest thy 'admirers' finally catch up
to thee."
Kate's mother, a sweet-tempered woman who died early in a freak accident
involving a two ton toad, left as legacy to her daughter her talent in the
magical arts. "Look Da!" young Kate would exclaim proudly, as she set the
barn afire with a wizardly word. "Eeeiiiaaah!" her Da would respond lovingly
as he lunged for his sword and gave Kate an improptu lesson in self-defense.
As the years passed and Kate grew in her enthusiasm for the magical
arts, her Da grew in his reputation for odd behavior. Many a villager
remarked how Kate's Da could often be seen muttering to himself and giving
wide berth to all the furniture in the house as if he expected it to
spontaneously explode.
On her eighteenth birthday, Kate's Da explained to her the need for her
to broaden her horizons and apply her skills elsewhere. It was a stoic
speech marked by her Da's attempt to conceal his broken heart with chuckles
of mirth while he regrettfully shoveled her belongings out the window. Kate
wandered for a few years, finding work with here and there with the innocent
and assuredly undeserved until at last she stumbled into the offices of the
Canticle and found a boss who truly merited the aftermaths of her skill.
Now, on any odd day, Kate can be found tinkering in the back room of the
Canticle. "Look Flint!" she will exclaim happily, demonstrating the melting
point of a typesetting sheet. "Eeeiiiaaah!" Flint will respond joyously,
lunging for a printing press and demonstrating the principle of
heavier-than-air flight.