Lunch Chess


Lunch Chess (LC) is a cross between Lunch Money (trademark of Trident Inc.) and regular old Chess. LC was mostly developed by me (Mikko Rauhala) and refined also with the playtesting and brainstorming help of several other students of the University of Helsinki, eg. Otso Kivekäs, Leo Linnamaa and Jaakko Saaristo (I'll add credits on request or when I remember certain people's names ☺).

To play Lunch Chess, you need the following:

Rules

Briefly, LC is about Chess, only instead of capturing the pieces fight each other using Lunch Money attack cards. This adds variety and chance to the game, making it more attractive for people with short attention spans.

In addition to attacks, also other Lunch Money specialities have been integrated: Pieces have their own hit points, and by playing cards that affect them, the pieces can be demoted or promoted (even to King). The game is won by killing or demoting all of the opponent's Kings.

These rules assume that the reader is familiar with the rules of both Chess and Lunch Money.

Hit points

Each piece has a hit point count associated with its type. The hit point amounts are as follows:

Pawn1
Knight3
Bishop3
Rook5
Queen9
King15

For ease of play, these are the only allowed hit point amounts, and the type of the piece directly implies also its hit point status. If a piece would end up with some other amount of hit points, they are rounded down to the nearest of these amounts, as explained in Turn Sequence below.

Initial setup

Play starts with each player having 5 cards from a common Lunch Money deck, and their Chess pieces in standard Chess beginning formation. The white player starts the game, as in Chess.

Turn sequence

Players may use their turns for one of the following actions:

Moving
Regular moves are made as in regular Chess, except that the King may be placed (or left) in check, as this does not automatically result in its capture. Note that this also means that stalemate due to not being able to move anything becomes impossible.
Discarding
A turn may be used for discarding up to 5 cards, as in Lunch Money. The hand is then refilled from the common deck.
Playing First Aid cards
Any number of First Aid cards may be played on one of the player's pieces. Note that a piece may be promoted to a King by using First Aid, but not by moving a Pawn to the last rank. Also, since hit points are rounded downwards after each turn, any promotions need to be done at one step - for example, you need to play 3 First Aid cards on the same turn to promote a Queen to a King.
Attacking
Normal capturing is not possible in LC. Instead, if a piece threatens another piece, it may make a single Lunch Money attack towards it. The attack may be defended against using the normal Lunch Money rules - including Block/Grab-attacks or Humiliations. If the attacking piece is not a Knight, the piece is moved prior to the actual attack to the square adjanced to the target piece and nearest to its original position, where the piece will also end up if the attack is not successful in killing the target (Knights remain in their original position in this case). If the attack kills the target, the attacking piece will end up in its square as in normal Chess. If the target retaliates (using Block/Grab or Humiliation) and the attacking piece is killed, the target piece will not move. Also, if a piece is about to die due to an attack or the only King of a player is about to be demoted, the player may play an appropriate amount of First Aid to bring the piece back to life (or even to promote it), or to restore its status as the King.

After resolving one of the aforementioned actions, all pieces' hit points are rounded down to the nearest limit for some piece type, and the piece is changed into a piece of that type. If a piece ends up with 3 hit points after its hit points have been modified, the player who played the card that caused the latest change may decide if it becomes a Knight or a Bishop. A piece must end up as the highest-valued piece that its hit points allow.

Regular promotion according to the standard rules of Chess occurs at this point. Note that only Pawns that just moved to the last rank are promoted normally - if a piece is demoted to a Pawn on the last rank, it just sits there until killed or promoted with First Aid. As a special case, if a piece attacks another piece in the last rank and succeeds in destroying it, but in the process is itself demoted to a Pawn, it will promote immediately again, since the move to the last rank is considered to occur after the battle, and hence also after the demotion.

After resolving demotions and promotions, the victory condition is checked: If a player has no Kings left on the board, the game is lost.

If the game is not over, both players refill their hands from the common deck (reshuffle the discard pile if necessary) and the game proceeds with the other player's turn.

Passing is not allowed.

Special cards

Certain special Lunch Money cards warrant special interpretation:

Choke
Applies as in Lunch Money, but only to the pieces involved. And yes, while in Choke, a piece changes its type every turn, so a Choke can be rather deadly. If a Choked piece dies of the Choke, the piece holding it moves to the old position of the dead piece if and only if the Choke was the result of an attack initiated by the Choking piece. However, if another piece kills the Choked piece while it is defenseless, the killing piece goes to its original position and the Choking piece remains where it was. Any of the other pieces on both sides may move and attack normally while the Choke is in effect.
Headlock
Applies as in Lunch Money, but only to the pieces involved. If a Headlocked piece dies of the holder's free attacks, the piece holding it always moves to the old position of the dead piece. If the headlocked piece is killed by another piece, it takes the position of the dead piece and the Headlock holder will remain where it was. Any of the other pieces on both sides may move and attack normally while the Headlock is in effect - note that this means that in addition to the free attacks by the holder, any one of the other pieces on the same side may be used normally on that turn. The hand may not be refilled after the free attacks, though.
Stomp and Poke in the Eye
Apply as in Lunch Money, but only to the piece hit.
Roundhouse and Spinning Backfist
Roundhouse and Spinning Backfist spin so that if the first target dodges the attack, the attack is then forwarded in clockwise or counterclockwise order (attacker's choice) to the next piece that is next to the attacking piece after it has been moved next to the original target piece, or, for Knights, any other pieces that they threaten. The new target may Dodge, Block or Humiliate as usual; if the attack is Dodged again, it continues spinning the same way. Note that the attack may strike at the attacking player's pieces also, though they may of course defend as usual. If the attack kills a piece, the attacking piece will end up in the original position of the eliminated piece. If all the eligible target pieces dodge the attack once, it dissipates.
Humiliation
A King is considered so noble that he cannot be Humiliated. A King can Humiliate other pieces, though (but even a King cannot Humiliate another King). The promotion of a piece of another type to a King may still be Humiliated, though. Also, while in battle, a Humiliation is always considered to come from one of the opponents. When Humiliating a separate First Aid action, the Humiliation is “anonymous”, and can be counter-Humiliated, but in this case the counter-Humiliation does no damage to any of the opponent's pieces. The semantics of the first Humiliation are explained by the piece screwing up its own First Aid attempt and doing damage instead.

Optional rules

These are optional rules that may be used according to taste:

No discard while in check
A player whose King is in check may not discard any cards.
Humiliation of Kings
A King's action may be Humiliated, but not so much as to cause damage - that is, the end result is that the whole turn's actions are considered null and void, and no free attack may be played.
Humiliation interventions
When in battle, even pieces other than the original opponents may Humiliate the actions of the battling pieces, if they threaten the Humiliated piece. In this case, the Humiliating piece is also moved next to the piece being Humiliated, if it is not a Knight.
Personal First Aid Humiliation
A separate First Aid action can only be Humiliated if the piece applying First Aid is threatened by an opposing piece. Again, the Humiliating piece will move next to the other piece if it is not a Knight.
No spinning
Roundhouse and Spinning Backfist lose their special spinning properties.
Princess
A new type of piece, the Princess, is added to the game. The piece moves as a Queen, but only up to two squares at a time. The princess has 7 hit points, and there are no Princesses on the board to start with.

More optional rules may be suggested to the author. The author may also decide to move any optional rule to the standard rules above, and move the earlier standard variation to optional rules.


This page is Copyright © Mikko Rauhala, 2003 and licensed under the WTFPL version 2.


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