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.. ..
.||. ||.. ...
|| || || ||.||
`|.. || || `|.. ..|'''.| '|| || '||
'|' ' .... . .... ..||.. ... ..., || ....
|| '' .|| || || || || .| ' || .|...||
'|. | .|' || || || || || || || ||
''|...'| '|..'|' ||. ||. '|..' .||. '|..| ||. '|...'
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Volume 7.0 10 Ansmonth, 559 Page 1
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Greetings again, our faithful readers, and welcome to a new edition of the
Canticle. Many thanks to Kaslind, Meriadoc, Linty, Thorn, Alisyia, Dynamo,
JabberJaws, Gustav and Paldin, who have provided material for this issue.
I have just returned from a business trip to the fine village of Norton.
My original intention was to briefly look for possible funding for our
fine paper, but the surprisingly many activities available in there
simply swept me away. I also spent an extra week recovering from a nasty
flu I caught after falling into one of those chilly northern rivers.
Speaking of funding, I must unfortunately advise you against making
donations to Erin in our offices for the time being. There are odd rumours
going on about the money not getting through the system as it should. I
will be having a palaver with Erin about this as soon as possible, but
she has been having the bad time of month for a few weeks now (maybe it
is an elven thing) and is somewhat touchy to anything which might sound
like criticism of her work...
-- Thaddeus
Editor-in-Chief
The Canticle
*-------------------------------------------------------------------------*
<*> CANTICLE INDEX <*>
-------------------------------------+-------------------------------------
Bugs and Maggots...................2 You Know You Are Addicted to AA...10
Local News.........................3 Mortal Council News...............11
King Outlaws Whiteleaf.............7 Haiku Time........................15
News in Brief......................8 The Classifieds...................16
The Shifter Conundrum..............9
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Volume 7.0 10 Ansmonth, 559 Page 2
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The Wonderful World of Bugs and Maggots
by Fir, the Amateur Centipede Catcher of the House of Amros.
Have you been sighting these small friends of ours lately? Have you
gotten disappointed by no one reacting to an extraordinary find you've
made and reported?
There are four commands you want to know: bug, typo, idea and praise.
Try 'help <command>' for more information on each. One thing to notice
about these commands is that they store your report in the log of the
area you're in, so if you have found a bug in your class and report it
by using 'bug' while sitting in the Canticle Offices, it will end up
logged as a Canticle bug and, depending on how often that particular bug
log is checked, it might take months before the wizard behind the class
code will even hear about the bug. Each bug (and other report)
automatically knows exactly what room you were in when you reported it,
so you do not need to describe that. Your name is also stored with the
report.
Wizards get informed when they log in if they have new bugs or typos in
their logs. There is an exception to this: unfortunately, large projects
which have been coded by multiple wizards do not inform their coders of
new bug logs to look at.
What about areas whose coders are inactive, bugs in items whose origin
you do not know and all other possible shortcomings of the reporting
commands? You may have already found the Bug and Suggestions boards, and
possibly even found out about the new Praise board. Posting your report
on these has the advantage that more people will read it, including
people who have the necessary powers to go fix bugs in someone else's
code. It also helps other bug reporters to find out if the bug they
found has been posted about already. (It is possible to search most of
the boards, including the Bug and Suggestions boards, on the web -
http://www.anguish.org/aasearch.html is the place to look. It does not
seem to be automatically updated, however.) On the other hand, once a
wizard sits down to fix bugs in an area, it takes little additional
effort to browse the bug log for other reported problems, while browsing
the boards for old bug reports might not be so popular.
Both approaches have their good sides. If you want to be certain, you
might even use both. In either case, your reports are appreciated in
general, and especially so if they reach the right people.
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Volume 7.0 10 Ansmonth, 559 Page 3
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Puffy the Tobaccionist Plans Nerve Vacation
Puffy, the shopkeeper of the Tobacco Shop in Neville, has been planning
a little nerve vacation to get away from his work stress for a while.
But is being a shopkeeper really that stressful?
It is, according to Puffy: "Almost everyone wants Hobbitat Gold! And
when I run out - my providers can't supply infinite amounts a day, you
know - people get furious! They show no understanding of the problems of
a poor shopkeeper, and some have even physically attacked me!" That's
right, good readers, being out of stock has more than once gotten poor
Puffy beaten before the watchmen have time to react.
What is even worse is that many people think this is a natural part of
the job! Undeadguy commented: "Well, if he is going to sell a product as
popular as everyone professes, then perhaps a certain stock level that
would make sense to the current demand is necessary. If he fails to meet
that certain need amidst still advertising that product, then perhaps
said Tobacconist deserves everything that occurs." What is this? Normal
customers do not tend to get this aggressive! Is there something in
common with the famous Hobbitat beer and the fights the local pub is
well known for and the tobacco? Is there some secret ingredient in
Hobbitat Gold making its long-time users get feral from withdrawal?
Matters get worse, as a remark by Sic shows: "If you're going to
challenge Scythe dominance of anything, whether it be smokeables, or
territory, you better watch your back." It turns out Kzoaki is not very
appreciative of Puffy's competition and his warnings against buying
possibly greenleaf-spiced tobacco from the Scythe seller. It is unclear
if the Scythe might have anything to do with Puffy's customers' sudden
fits of rage, but Puffy comments he wouldn't be too surprised if Kzoaki
were up to something wicked as well.
The Canticle has also noticed how smoking seems to make people more
aggressive - most smokers seem to be either on their way to kill
something or recovering from a fight. Even then, you wouldn't have
thought being a tobacco seller would be this dangerous a job. The
Canticle Staff can possibly recommend a nice vacationing place for
Puffy, as Erin has much experience on nerve vacations. (She at least
keeps planning them all the time.)
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Volume 7.0 10 Ansmonth, 559 Page 4
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The Loss and Restoration of Relative Normality
You might have experienced some odd memory failure during a period some
time ago, not being able to recall what you were doing for a whole week
or more. The Canticle found out from the Arch of Internal Workings of
the World, Arpeggio, that that was probably caused by "some problem with
the disk drives, but everything seems to be operating normally again".
We were so thoroughly baffled by these words of wisdom that we had to go
ask Oterim the sage in Neville to interpret them for us. He called this
"very disturbing news".
"Disk drives are the natural force affecting just about everything -
seasons, night and day and so on," told Oterim, member of the Pancake-
Shaped Oerthe Club. "If something goes wrong with them, horrible
things could happen, volcanoes could erupt, and the weather could get
downright cleared up!" What, no more double and triple sunrises either?
That *is* bad news. "We have all been very all lucky that Arpeggio
managed to fix the problem in time," the sage finished.
Necromancers And Paladins Working Together?
by Meriadoc, the expert conjurer
Chatelaine, trainer of the Paladins, has reported a massive turnaround in
the necromancer population. Necromancers and paladins have been seen
working together at the orphanage to help the children. I personally
even saw one of the Dread Lords of the Dark Arts giving free advice to a
newbie!
To get to the bottom of what was REALLY going on, I risked life and limb
among the orcs of Dalair to get to and interview the Master Necromancer,
only to find a note: "I'm not in right now, sorry. Have a nice day."
What? Does he not hate me? Is he not going to come out of nowhere and
make me into a will o'wisp?
I finally found a necromancer who would tell me what was happening.
"We're really just bored," he said. "I can kill Razar with my eyes closed
and annihilate Hawkeye with my left pinkie. What's left for us to do?"
Personally, I suspected eventually they would get bored of this, too, and
just kill everyone.
Local News continued on page 5 ...
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Volume 7.0 10 Ansmonth, 559 Page 5
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Local News continued from page 4 ...
"Pretty soon we'll get bored of this, too, and most likely kill
everyone," said my source.
So who is benefitting from this freakishly bizarre turn of events? The
NPCs, of course! Says Iannis: "I just don't know what to do with myself,
now that I don't spend my days dying and being made into an undead. I
kinda miss it."
Prissy was noted to have said, "My Daddykins could kill puny
necromancers in his sleep! Who cares what they do?"
The alchemist in Dalair has closed up his shop for a while. "It really
sucks that they're not out doing their job," he told me. "Without the
necromancers to keep them in check, the Knights are spawning all over
the place."
Dawg, who originally created the necromancers, commented: "This must be a
bug."
To get a more sophisticated opinion, I decided to talk with Blor about
these recent developments. Here is the transcription:
Mer: It's nice of you to agree to an interview. I'm sure the readers
of the Canticle will be eager to hear what you have to say.
Blor: You worthless scum. Leave.
Mer: So, do you think that this bizarre change in the necromancers'
activities will have any direct effect on your life?
Blor: I am the leader here.
Mer: I see. My next question is...
Blor: Get out.
As you can see, many of Anguish's NPCs are quite useless to speak to.
Whatever you think about these events, all I have to say is...
BLOOD AND SOULS FOR MY MASTER STREAK!
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Volume 7.0 10 Ansmonth, 559 Page 6
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First Wolves, Now Dragons -
Beast Problems In The Common Church
Wolves and dogs wandering around the Common Church in Tantallon are no
news to the clerics working there. These canines are usually friendly,
albeit somewhat noisy, and judging by their lack of fear for humans,
they seem to be abandoned or runaway pets of rangers. The condition of
the foresters' companions feeling drawn to the church varies greatly,
however, and every now and then the staff and guests have to deal with
starving or otherwise badly ill-treated, angry beasts who start
attacking people in the holy place.
"It's especially bad since the wolves seem to instinctively prey on the
weakest and youngest people, who mostly have come here to seek refuge,
trying to /avoid/ becoming the long-waited breakfast for a feral beast,"
sighs one of the healers on-duty in the Church. "We who spend a lot of
time here, contemplating and tending to the sick and wounded, instead of
pursuing the more aggressive way of life of our warrior-priest
colleagues, are thus usually the least fit to engage in a brawl with
these beasts, and the Church is small enough that after you've delivered
one blow with the help of gods, the wolf is already coming for your
throat."
It's not just wolves the clerics must deal with. One day, an adventurer
appeared carrying something big and somewhat round with her. It turned
out to be the egg of a dragon, and the little one decided to hatch just
then and there. "Whoever says all creatures are cute when they're born,
they haven't seen that one," remarked a cleric. "It was all claws and
teeth even when it was just out of the egg, and more than able to defend
itself." It attacked the adventurer first, who was forced to retreat and
flee. Then the baby dragon proceeded to attack a recently reincarnated
young citizen and another person who showed up out of nowhere and ended
up as a corpse on the church floor. The clerics' frantic cries of help
were at this point met by a dark-clad female with an undead companion,
and the pair swiftly ended the killing spree of the little dragon.
Apparently, the clerics on duty were further shaken by the way the
servant of Chaos "disposed of" the corpse. The aforementioned casualty
was later noticed to not have died by the dragon's claws.
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Volume 7.0 10 Ansmonth, 559 Page 7
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_
_\ /_
>_X_<
.---._ /_\ _.---.
/`.---._`{/ \}`_.---.`\
| / ___`{\_/}`___ \ |
\ \."`* `"{_}"` *`"./ /
\ \ )\ _\ /_ /( / /
\ *<()( >_X_< )()>* /
|._)/._./_\._.\(_.|
_____ jgs|() () () () () ()| _____
( ___ ) ( ___ )
| / | | \ |
| / | ROYAL DECLARATION | \ |
| / | | \ |
| / | His Majesty, King Drin of Anguish has made the following | \ |
| / | proclamation: | \ |
| / | | \ |
| / | We are concerned about the widespread use of mind-altering | \ |
| / | substances in Our lands. | \ |
| / | | \ |
| / | We have therefore decided to make unauthorized cultivation, | \ |
| / | possession or use of the substance known as 'whiteleaf' a | \ |
| / | punishable offense. | \ |
| / | | \ |
| / | We have also dispatched agents responsible for collecting | \ |
| / | 'whiteleaf'. They will also reward any honest citizens | \ |
| / | turning in the illegal substance. | \ |
|___| |___|
(_____) (_____)
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Volume 7.0 10 Ansmonth, 559 Page 8
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-=[ News in Brief ]=-
__________________________________________________________________________
|
Graddam, an experienced animal | A new smithy shop has opened in
healer, has settled down near the | Nepeth. The newly-appointed smith
ranger camp. He welcomes anyone | Hanness commented to the Canticle
looking for help with keeping their | that the major workload of getting
animal companions in the best of | the smithy up and running properly
health. | has not been letting him get much
_____________________________________| sleep lately. He added that he has
| been enjoying living and working
By order of the king, the Windom | in Nepeth tremendously anyway.
battlefield is now open to visitors. |____________________________________
A caretaker has been appointed to |
tend to the field and is on hand to | The Tantallon Guild of Commerce
answer qustions. The Canticle found | has set up a rescue station to
that the caretaker, while being very | keep a lookout on ships in
strict when it comes to littering, | distress. One captain was heard
was quite a well of information. | commenting, at the Golden Ducat,
_____________________________________| that this was the first piece of
| good news he has heard since the
Cyrano and Eleonora, a fisher couple | lighthouse went out of business.
living along the sea shore northeast |____________________________________
of Tantallon, are requesting for |
help with finding their missing | The Tantallon Town Council has
children. They accept anyone's aid | opened a peaceful garden on Pike
with the search, but wish to warn | Street, dedicated to those who
that the task may not be completely | have left us and to showing your
without its risks... | appreciation to those who haven't.
_____________________________________| The Canticle was represented on
| the opening day, and the Editor-
Some paladins report that their gods | in-chief was so moved he gave
have given them an ability to sense | the entire staff the afternoon
evil beings lurking nearby. The gift | free, even Erin.
is not handed to just anyone, |____________________________________
however: the paladin must have |
proven his/her worthiness many times | Word has it that rangers have
before they can expect to be | gotten many new inspirations with
rewarded by this special sense. | their equipment-making.
_____________________________________|____________________________________
News in Brief continued on page 9 ...
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Volume 7.0 10 Ansmonth, 559 Page 9
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News in Brief, continued from page 8 ...
Researchers in alteration magic have found a way to temporarily enhance
an individual's proficiency with a certain weapon. After an impressive
demonstration of mutilating a rabbit using a paper fan, the researchers
announced that their next project will concern finding a way to turn
carrot-related vegetables into reinforced suspenders.
--------------------------------------------------------------------------
The Shifter Conundrum
by Kaslind
I've been feeling a bit inadequate as a shapeshifter lately. You see, I
have never been too good at algebra, and now, just as my teacher said it
would, it is coming back to haunt me. I just can't figure out the system
used with shifters! Oh, sure, now, when I'm faced with this 'real life'
situation, I wish that I had paid attention. *sigh* I've had people try
to explain it to me. This is how I understand it:
I start out as an oppossum. To get to be a flower, kitten, or chameleon,
I need to learn up to a medium-sized opossum. To get to boulder, I also
have to get my frog to medium-size. Eh, that's not too bad. I can
understand that much. But then trees, panthers and nelitos come into
play. So... how do I get those? You need to get to level three in
flower, kitten, or chameleon, respectively, to get a level one in these
higher level shapes. But then someone tells me that to get to level
three as a tree, panther, or nelitos, I need to go back to flower,
kitten, or chameleon (again, respectively), and raise it to level five.
Uhhgg... that's when my head started to hurt. But it goes further... to
get to a treant, xaerre, or drakon, I have to get to medium level in
tree, panther, or nelitos. But to get to medium level in treant,
xaerre, or drakon, I need to go back again and raise tree, panther, or
nelitos to the highest level. Am I right, or even less intelligent than
I thought?
I conclude that either Paldin is a smarter man than I, or he is severly
disturbed. Or both.
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Volume 7.0 10 Ansmonth, 559 Page 10
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You Know You Are Addicted to Ancient Anguish When...
****************************************************
* IRL, you refer to AA as 'IRL'.
* You read the Canticle daily, but would never watch the news.
* CX runs become your full-time job.
* You wonder what level your cat is.
* You ask for the exchange rate from the local currency to GP.
* You start typing ' before every line on other chat networks.
* You find yourself saying "ack" in public.
* You make a list of "You know you're addicted to AA when..."'s.
* You make your RL friends find you in AA if they want to hang out.
* You get an insatiable urge to lick people you haven't seen in a while.
* You turn down going somewhere with the opposite sex because you're,
uh, busy... doing... work.., yeah, work.
* Your character gets more food and sleep than you do.
* You notice it's raining and deduce that many rangers and Shifter
flowers must be around.
* You attempt to rent a room for "just two minutes".
* You celebrate your birthday party on AA.
Brought to you by Linty, Alisyia, Dynamo, Jabberjaws and Gustav.
\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//
//\\ //\\
\\// LOOKING FOR GOLD UP NORTH? \\//
//\\ //\\
\\// I have the equipment you need! The best gold \\//
//\\ pans available anywhere, sturdy backpacks - //\\
\\// I even have magical potions for sale! \\//
//\\ //\\
\\// Visit Dubo's trading post in the Norton village. \\//
//\\ //\\
\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//
---------------------------------------------------------------------------
Volume 7.0 10 Ansmonth, 559 Page 11
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M O R T A L C O U N C I L N E W S
The new Mortal Council elected in Okdyetenn 558 looks like this:
Mage : Ghanima, Ironic, Aristotel
Rogue : Bleys, Tarott, Iceblaze
Fighter : Shinrikyo, Blueknife, Menesh
Necromancer : Matius, Utb, Empire
Cleric : Rey, Meg, Badguy
Paladin : Krim, Diderot, Psychosexy
Ranger : Mordygan, Sic, Scarlioni
Shapeshifter : Darvinia, Dioxide, Deathly
A past Mortal Council held a meeting on Harvestmonth 556. A log of the
events can, as usual, be found at the Nominations board upstairs the
Tantallon Town Hall. Here is Fir's tight wrap-up of the things brought up.
Clerics:
Wowies suggested a cleric prayer for "protection from opposite
alignment", which would reduce damage by a smallish percentage. He also
recited a suggestion for four gods for the clerics, and added that while
he disagreed with dividing clerical prayers into groups, he thought
making halls for the different gods would be a nice improvement for the
current, rather boring cleric hall. Paldin noted that World might
disagree with the number of gods.
Wowies also noted that 'cure' still gives nothing but an "Ok." for
success, and suggested that after praying various protections on himself
he should be able to see the strange glows in his description.[1]
Mages:
A mage update project referred to as "Manspider spells" was noted to be
close to getting into the game, and just waiting for getting things
sorted out with Balance. Wynlan reported that magic missile worked fine
underwater while sounding much like a fiery spell. Paldin would look into
it, possibly by just fixing the messages.
... Mortal Council News continued on page 12
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Volume 7.0 10 Ansmonth, 559 Page 12
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Mortal Council News, continued from page 11 ...
Necromancers:
More good+ kills were hoped for. Paldin commented that it was common that
people tend to prefer to code big, bad NPCs, which meant that the best
way of getting more good kills for necromancers would probably be by
getting more necromantic wizards. Recoding quests so that there would be
an "evil" way of finishing them as well was brought up by Blain.
Scarecrazy noted that as getting old quests changed might well take
forever and a half, she figured QC could be encouraged to encourage
wizards to make their new quests allow for an evil solution as well.
Tasha recited a suggestion for being able to nickname your undead. As
the suggestion was sort of boiled down to solving problems caused by
having two of the "same" undead in a room, a 'give <item> to my <undead>'
was suggested. Adinos would look into it. Tasha also suggested a bonus to
undeads which were using the weapons they used when still alive. Paldin
pondered making them a bit poorer using weapons different from the ones
they were "used to".
Wynlan asked for goblins to be made raisable from the dead, since they
were humanoid, after all.
Rangers:
Statusquo suggested enabling rangers to make harder armour and their own
medicinals. Adinos commented that he could imagine a mage and a ranger
cooperating to reinforce ranger-made armour. Discussion about
enchantments ensued, but the project did not seem to be picked up by
anyone.
Kaylar noted that you could give things to wolves in the Star Caverns
and then tame them, and suggested that wolves be forced to "drop all"
when tamed. After some general discussion on whether wolves should be
able to carry things in general, Paldin promised to look into the Star
Caverns canines. Kaylar also noted rangers were hoping for "doggie saddle
bags". The suggestion went through a few mutations and ended up in a no.
Adinos noted that there were several ranger-related changes in the QC
approval queue and he wouldn't look at more changes to ranger code before
they were tested and in the game. Bridge building was mentioned,
but the wizard working on it was noted to have gone missing in action.
Mortal Council News continued on page 13 ...
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Volume 7.0 10 Ansmonth, 559 Page 13
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Mortal Council News, continued from page 12 ...
Wowies reported that if a hungry wolf is released and tamed again, it
forgets it was hungry. Paldin called this a feature.
Ebot suggested that rangers should be able to make low skill weapons
with wood and flint, including thrown ones. Adinos noted that something
like the former was already in the approval queue, and would look at
thrown weapons after some revisions to "cut" got through approval first.
Paladins:
Scarecrazy encouraged everyone to mail her about ideas for new paladin
missions.
Rog- The Other Class:
Statusquo reported that quitting out while concealing an item would make
the item disappear. It would also not be automatically sold the normal
way when 'idling out'. Adinos would look into it.
Macavity promised to look into rogues having problems "closely
following" speedwalking marks, which Statusquo reported. Paldin
considered increasing the penalty of speedwalking some more, but was not
too convinced it would help much.
Statusquo brought up making the rogues' poisoning ability to be given
some use beyond just PK by adding powders and oils which would have
different effects when items were poisoned by them. He also suggested an
item which would give a bonus to dispossession. Adinos noted that
something like that was in the works. Statusquo's remaining list of rogue
suggestions included adding colour to ccards, disabling idle and linkdead
statues from catching rogues (which enables them to act as a witness) and
coding "rogue missions", making a rogue use his/her abilities to gain
experience or money. The latter had been talked about earlier, but Adinos
and Paldin didn't remember anyone having picked the project up.
Tarott noted that switching to a backstabbing weapon while brawling
stopped working when brawl was updated to not be a weapon anymore. Paldin
would look into this, and he wondered if brawl should even be made the
default unarmed attack. Adinos noted that this was not the first thing
about the new brawling waiting to be fixed. The wizard behind the new
brawling has gone missing.
Mortal Council News continued on page 14 ...
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Volume 7.0 10 Ansmonth, 559 Page 14
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Mortal Council News, continued from page 13 ...
Shapeshifters:
Wowies suggested that blacksmiths should be able to resize armour to fit
on a xaerre. Discussion about xaerre clothing followed.[2]
Various:
Blain reported that a set of stealth-affecting claws could leave behind a
"stealth 0" ability when taken off instead of removing the ability from
the list when it doesn't have any value. Macavity would look into it.
Kaylar reported that setting your defence to block prior to joining a
class which did not allow blocking sometimes allowed you to keep blocking
afterwards. Macavity noted that such blocking did not actually have any
effect.
Kaylar also brought up ghost-related issues. You could run around while
being a ghost and fall down from exhaustion immediately after praying.
You could also withdraw money while being a ghost, which could be used
for talking Brog into partial forgiveness after having been killed once.
Adinos would fix the latter.
Wowies reported that the mountain orc guards would act interestingly
when a necromancer cast warts on them. Paldin would look into it.
On a sidetrack, Adinos let slip that 'sell all from <container>' was
being worked on.
Statusquo recited a suggestion about petty theft bounties (1k reward)
being changed into a prison sentence as bounty hunters did not consider
them worth the bother. Adinos mentioned that theft bounties were about to
become issued more or less by an NPC, without requiring direct
intervention by Law.
Statusquo brought up the suggestion of tossing an item into an adjanced
room. He specified that he was mostly thinking about tossing around light
sources. He also suggested a sort of "umbrella" for smokers, allowing
them to smoke a pipe even if it was raining. Adinos commented that pipes
going out in rain was actually just a side effect of the code making them
go out underwater, and added a rainproof pipe on his to-do list.
Kaylar suggested changing the roofs for stats. The suggestion was at
least interpreted as converting one stat for another, and hence met with
a 'no' since most classes have some stat which they hardly use and would
probably use for just maximizing their "primary" stat.
Mortal Council News continued on page 15 ...
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Volume 7.0 10 Ansmonth, 559 Page 15
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Mortal Council News, continued from page 14 ...
Digester's notes:
[1] A quick fix for the clerical 'cure' was submitted afterwards by
Scarecrazy. Adding the protective auras to a player's description
would unfortunately require a somewhat larger rewrite, as simple
as the fix might sound.
[2] Shapeshifters also held a Q/A session on Tuulneas 557 / October 18th,
which brought up eg. entangling bugs, new sfeels, additional in-game
storyline, guild acceptance and class titles. The log of the session
can be found at the Shifter log (board).
An open Town Meeting was held in the beginning of Waterhaze 557. Brought
up subjects included trade routes, player-owned houses, having less weight
on combat as a way of life, legal duels and PK code, Halloween activity,
the role of Adventurers, "the Drowgar spell project's" status, CX
limitations, clans, various clarifications to the game rules including
the corpse looting rules and hit'n'run archery, quests and exploration
points on the way of wizzing, the state of the AA web site and plans of
adding new mortal levels to follow the 19th. A log of the meeting was
posted on the Senate board.
_|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|_|_
_|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___
__| |__|_
_|| ~*~ Haiku Time ~*~ ||__
__| |__|_
_|| Deeppockets around Draughts bug where are you ||__
__| my knees, the NPC is like a willow you bend me |__|_
_|| embarrassed for me. you are always there. ||__
__| --Arfbarky --Rhaven |__|_
_|| ||__
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Volume 7.0 10 Ansmonth, 559 Page 16
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| ____ ____ ____ ____ ____ ____ ____ ____ ___ ____ |
| The Canticle / / // / / / / / / | / |
| / / /___//____ /____ / /__ / /__ / //____ |
| / / / / / / / / / / / / / |
| / / / / / / / / / / / / / |
| /___ /___ / / ____/ ____/__/_ / __/_ /___ /____/ ____/ |
|_________________________________________________________________________|
| |
| Tired of the same old thing? * . * |
| Wish you could do something exciting and fun? . _\/ \/_ . |
| \ \ / / |
| Well now is the time! You can journey to the far -==>: X :<==- |
| northern arctic with an experienced guide. See the / _/ \_ \ |
| wildlife, breathe clean fresh mountain air, get away ' /\ /\ ' |
| from the hustle and bustle of Tantallon. * ' * |
| For a small fee our experienced team of trackers will |
| even help you kill and stuff that mount you always wanted. |
| |
| Hurry up and take advantage of this great opportunity! |
| |
| Lord ThOrn, president of Woodland Adventures tm. |
|_________________________________________________________________________|
| | |
| Paladin Soup Kitchen looks for more | The Canticle needs more |
| assistants. Over 3000 poor and/or | reporters! Submit an article |
| hungry people served each week, | today, we print for free! |
| with the generous help of |___________________________________|
| volunteers. | |
| | Tired of trying to kill someone |
| If you know of some new causes or | with your bare hands? Tired of |
| of someone needing help from our | breaking that fingernail while |
| system of helpers, mail Scarecrazy. | attempting to claw someone's eyes |
|_____________________________________| out because you can't find a |
| | weapon? Those days are over now! |
| ERIN FOR EDITOR! ERIN FOR EDITOR! | Come on over to the new Smithy |
| END THE UNREWARDED SLAVERY! | shop in Nepeth and browse through |
|_____________________________________| our selection of finely crafted |
| | weapons. |
| Have you noticed what the clock in | --Hanness, the newly appointed |
| the Inn of Tantallon looks like? | Nepeth Smith. |
|_____________________________________|___________________________________|